| #include <cstdlib> | |
| #include <map> | |
| #include "benchmark/benchmark.h" | |
| namespace { | |
| std::map<int, int> ConstructRandomMap(int size) { | |
| std::map<int, int> m; | |
| for (int i = 0; i < size; ++i) { | |
| m.insert(std::make_pair(std::rand() % size, std::rand() % size)); | |
| } | |
| return m; | |
| } | |
| // Basic version. | |
| void BM_MapLookup(benchmark::State& state) { | |
| const int size = static_cast<int>(state.range(0)); | |
| std::map<int, int> m; | |
| for (auto _ : state) { | |
| state.PauseTiming(); | |
| m = ConstructRandomMap(size); | |
| state.ResumeTiming(); | |
| for (int i = 0; i < size; ++i) { | |
| auto it = m.find(std::rand() % size); | |
| benchmark::DoNotOptimize(it); | |
| } | |
| } | |
| state.SetItemsProcessed(state.iterations() * size); | |
| } | |
| BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12); | |
| } // namespace | |
| // Using fixtures. | |
| class MapFixture : public ::benchmark::Fixture { | |
| public: | |
| void SetUp(const ::benchmark::State& st) override { | |
| m = ConstructRandomMap(static_cast<int>(st.range(0))); | |
| } | |
| void TearDown(const ::benchmark::State& /*unused*/) override { m.clear(); } | |
| std::map<int, int> m; | |
| }; | |
| BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) { | |
| const int size = static_cast<int>(state.range(0)); | |
| for (auto _ : state) { | |
| for (int i = 0; i < size; ++i) { | |
| auto it = m.find(std::rand() % size); | |
| benchmark::DoNotOptimize(it); | |
| } | |
| } | |
| state.SetItemsProcessed(state.iterations() * size); | |
| } | |
| BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1 << 3, 1 << 12); | |
| BENCHMARK_MAIN(); |