| // Copyright 2005, Google Inc. | |
| // All rights reserved. | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following disclaimer | |
| // in the documentation and/or other materials provided with the | |
| // distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| // | |
| // Author: wan@google.com (Zhanyong Wan) | |
| // This sample teaches how to reuse a test fixture in multiple test | |
| // cases by deriving sub-fixtures from it. | |
| // | |
| // When you define a test fixture, you specify the name of the test | |
| // case that will use this fixture. Therefore, a test fixture can | |
| // be used by only one test case. | |
| // | |
| // Sometimes, more than one test cases may want to use the same or | |
| // slightly different test fixtures. For example, you may want to | |
| // make sure that all tests for a GUI library don't leak important | |
| // system resources like fonts and brushes. In Google Test, you do | |
| // this by putting the shared logic in a super (as in "super class") | |
| // test fixture, and then have each test case use a fixture derived | |
| // from this super fixture. | |
| #include <limits.h> | |
| #include <time.h> | |
| #include "sample3-inl.h" | |
| #include "gtest/gtest.h" | |
| #include "sample1.h" | |
| namespace { | |
| // In this sample, we want to ensure that every test finishes within | |
| // ~5 seconds. If a test takes longer to run, we consider it a | |
| // failure. | |
| // | |
| // We put the code for timing a test in a test fixture called | |
| // "QuickTest". QuickTest is intended to be the super fixture that | |
| // other fixtures derive from, therefore there is no test case with | |
| // the name "QuickTest". This is OK. | |
| // | |
| // Later, we will derive multiple test fixtures from QuickTest. | |
| class QuickTest : public testing::Test { | |
| protected: | |
| // Remember that SetUp() is run immediately before a test starts. | |
| // This is a good place to record the start time. | |
| virtual void SetUp() { | |
| start_time_ = time(NULL); | |
| } | |
| // TearDown() is invoked immediately after a test finishes. Here we | |
| // check if the test was too slow. | |
| virtual void TearDown() { | |
| // Gets the time when the test finishes | |
| const time_t end_time = time(NULL); | |
| // Asserts that the test took no more than ~5 seconds. Did you | |
| // know that you can use assertions in SetUp() and TearDown() as | |
| // well? | |
| EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long."; | |
| } | |
| // The UTC time (in seconds) when the test starts | |
| time_t start_time_; | |
| }; | |
| // We derive a fixture named IntegerFunctionTest from the QuickTest | |
| // fixture. All tests using this fixture will be automatically | |
| // required to be quick. | |
| class IntegerFunctionTest : public QuickTest { | |
| // We don't need any more logic than already in the QuickTest fixture. | |
| // Therefore the body is empty. | |
| }; | |
| // Now we can write tests in the IntegerFunctionTest test case. | |
| // Tests Factorial() | |
| TEST_F(IntegerFunctionTest, Factorial) { | |
| // Tests factorial of negative numbers. | |
| EXPECT_EQ(1, Factorial(-5)); | |
| EXPECT_EQ(1, Factorial(-1)); | |
| EXPECT_GT(Factorial(-10), 0); | |
| // Tests factorial of 0. | |
| EXPECT_EQ(1, Factorial(0)); | |
| // Tests factorial of positive numbers. | |
| EXPECT_EQ(1, Factorial(1)); | |
| EXPECT_EQ(2, Factorial(2)); | |
| EXPECT_EQ(6, Factorial(3)); | |
| EXPECT_EQ(40320, Factorial(8)); | |
| } | |
| // Tests IsPrime() | |
| TEST_F(IntegerFunctionTest, IsPrime) { | |
| // Tests negative input. | |
| EXPECT_FALSE(IsPrime(-1)); | |
| EXPECT_FALSE(IsPrime(-2)); | |
| EXPECT_FALSE(IsPrime(INT_MIN)); | |
| // Tests some trivial cases. | |
| EXPECT_FALSE(IsPrime(0)); | |
| EXPECT_FALSE(IsPrime(1)); | |
| EXPECT_TRUE(IsPrime(2)); | |
| EXPECT_TRUE(IsPrime(3)); | |
| // Tests positive input. | |
| EXPECT_FALSE(IsPrime(4)); | |
| EXPECT_TRUE(IsPrime(5)); | |
| EXPECT_FALSE(IsPrime(6)); | |
| EXPECT_TRUE(IsPrime(23)); | |
| } | |
| // The next test case (named "QueueTest") also needs to be quick, so | |
| // we derive another fixture from QuickTest. | |
| // | |
| // The QueueTest test fixture has some logic and shared objects in | |
| // addition to what's in QuickTest already. We define the additional | |
| // stuff inside the body of the test fixture, as usual. | |
| class QueueTest : public QuickTest { | |
| protected: | |
| virtual void SetUp() { | |
| // First, we need to set up the super fixture (QuickTest). | |
| QuickTest::SetUp(); | |
| // Second, some additional setup for this fixture. | |
| q1_.Enqueue(1); | |
| q2_.Enqueue(2); | |
| q2_.Enqueue(3); | |
| } | |
| // By default, TearDown() inherits the behavior of | |
| // QuickTest::TearDown(). As we have no additional cleaning work | |
| // for QueueTest, we omit it here. | |
| // | |
| // virtual void TearDown() { | |
| // QuickTest::TearDown(); | |
| // } | |
| Queue<int> q0_; | |
| Queue<int> q1_; | |
| Queue<int> q2_; | |
| }; | |
| // Now, let's write tests using the QueueTest fixture. | |
| // Tests the default constructor. | |
| TEST_F(QueueTest, DefaultConstructor) { | |
| EXPECT_EQ(0u, q0_.Size()); | |
| } | |
| // Tests Dequeue(). | |
| TEST_F(QueueTest, Dequeue) { | |
| int* n = q0_.Dequeue(); | |
| EXPECT_TRUE(n == NULL); | |
| n = q1_.Dequeue(); | |
| EXPECT_TRUE(n != NULL); | |
| EXPECT_EQ(1, *n); | |
| EXPECT_EQ(0u, q1_.Size()); | |
| delete n; | |
| n = q2_.Dequeue(); | |
| EXPECT_TRUE(n != NULL); | |
| EXPECT_EQ(2, *n); | |
| EXPECT_EQ(1u, q2_.Size()); | |
| delete n; | |
| } | |
| } // namespace | |
| // If necessary, you can derive further test fixtures from a derived | |
| // fixture itself. For example, you can derive another fixture from | |
| // QueueTest. Google Test imposes no limit on how deep the hierarchy | |
| // can be. In practice, however, you probably don't want it to be too | |
| // deep as to be confusing. |